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GETTING OVER IT & FAQ

getting over it

1. GETTING OVER IT

Getting Over It is a platform game created by Bennett Foddy. The game was released in October 2017. On October 6, 2017, the total number of players reached 2.7 million. It was then released on Steam on December 6, 2017, and was released on iOS on the same day. Lastly, the Android version was available on August 25, 2018.

2. Gameplay

In Getting Over It, you will transform into a man, named Diogenes. He falls into a cauldron and lifts himself out using a Yosemite hammer. Your goal is to get to the top of this mountain, and the first obstacle you face is a giant dead tree.

The game is accompanied by Bennett Foddy’s voice commentary on various philosophical topics. The commentary also provides quotes regarding frustration and perseverance when all player credits are gone. It will get harder and harder as the player gets higher and higher. The player’s current progress will not be safe. They risk losing everything. The game will end when the player reaches the highest point and flies into space. The game will then ask if the player is recording his or her gameplay. Otherwise, the player will be redirected to the chat room to chat with other players who have completed the level.

The controls are pretty easy to grasp. You don’t need a keyboard. All you need to get through it is your mouse. Just place the hammerhead underneath you and push it off the ground. This will generate enough force to launch yourself to good heights. You need to know this for many obstacles.

3. Development of GETTING OVER IT

Growing up, Foddy learned many lessons after playing difficult games. During the 80s and 90s in Australia, he had trouble with imported games, which did not help the player to progress and forced him to start over when he lost, such as Jet Set Willy. In the 90s, games in the US and Japan introduced checkpoints so the player didn’t have to start over. Foddy said, “The ‘taste’ of playing from the beginning is slowly disappearing. Everyone at a certain age can taste it or everyone, but it has become a formal design.”

In recent times, heavyweight games like the Dark Souls series have made a comeback on Foddy. Foddy noted in August 2017 that there were conflicting opinions about the gameplay and save system of Hellblade: Senua’s Sacrifice. The dark oil stain on your right arm will eventually extend to the main character’s head if you die a lot. The game will wipe your save file after refreshing a few screens, requiring you to start over. “Get Over It” was created as a result of what Foddy said: “Whenever you encounter something that refutes a strong traditional design, it’s fascinating because it opens up new channels of research.”.

In addition, Getting Over It is similar to Sexy Hiking, a game by Czech game designer Jazzuo in 2002 to make players inhibited.

4. The most difficult milestones to conquer in GETTING OVER IT 

Devil’s Bottom:

The game’s first “real” challenge is Devil’s Bottom. The narration starts at this point. Before finishing the journey, most people arrive at this location and stay there for 20 to 30 minutes on average. In the grand scheme of things, it’s not that horrible, but you have to remember that most players aren’t accustomed to the controls at this point.

Devil’s Chimney:

Undoubtedly one of the most challenging levels in the game due to how tricky and challenging it is to understand. It strikes you swiftly throughout your run and is arguably the second-hardest spot in the entire game. The secret is to climb on the little rock, raise your hammer as high as you can on the left side, place it safely, and then slowly raise yourself. As soon as you are close to the lantern, immediately swing the hammer and strike it against it. In a single motion, leap to the second one, then, with one more push, try to land on top of the chimney. If you make a mistake at the top, you will tumble all the way to the start, and if you make a mistake in the middle, you will slide all the way down to the section of slick metal.

Devil’s Orange:

Tremendous risks and high rewards combine to make this hurdle. You should be fine if you proceed carefully. If you make a mistake, you return to the cardboard boxes.

Devil’s Slope:

Trying and failing. Back to the Swinging Bucket of Hell if you screw up. Stopping wears out your arm, and stopping costs you a lot of progress.

5. FAQ about Getting over it

Intentionally, Getting Over It is extremely difficult, but precisely that is what makes it intriguing to watch. Designer Bennett Foddy’s most recent physics-based, the patience-testing game is quickly becoming a favorite of streamers and viewers alike. Fans all around the world adore watching players lose their cool on camera.

Being extremely difficult on purpose is exactly what makes Getting Over It with Bennett Foddy so fascinating to watch. Designer Bennett Foddy’s most recent physics-based, the patience-testing game is quickly becoming a favorite of streamers and viewers alike. Fans all around the world adore watching players lose their cool on camera.

The PC version of “Blastbolt” finished Getting Over It With Bennett Foddy in the shortest amount of time and without any errors (unknown). According to Speedrun.com data, Blastbolt has the top time as of March 19, 2020, with a timing of 1 minute, 13.2 seconds.

7. Conclusion

Getting Over It is a difficult platform game but many people enjoy it. The gameplay is easy, however, it is really difficult to control.

Getting Over It gained positive reviews from critics such as PC Gamer magazine’s Austin Wood. The game was described as the strangest, most original game of 2017 and named as one of the top PC games on the websites Rock, Paper, Shotgun, and GameSpot. Especially, on the Polygon website’s list of the top 50 games of 2017, it came in at number 36.

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